I respect Team17 for sticking to the canon, and yet the game lacks deviation. The strict adherence to the subject matter leaves me conflicted. At the Meriwether Correctional Facility, for example, players must find a generator, locate body armor, and then siphon gas to power the compound. In The Escapists: The Walking Dead, Team17’s developers lay out the primary objectives one at a time. In the latter, your overarching goal – to escape prison – never changed. The story also costs The Escapists: The Walking Dead in terms of The Escapists’ original vision. Repping out bench presses yielded extra health – an asset for zombie encounters – yet I still made time to attend communal dinners. Why I would waste precious hours running halfway across the camp to deliver a bar of soap? Managing my duties while preparing for the worst is a balancing act I otherwise loved. You can hit the gym to enhance Rick’s strength and speed, or play games and read books to boost his intellect. You could scavenge for supplies and arm your fellow survivors. In between chow time and chores, players relegate their free time to other activities. I detest the side quests because they disrupted my routine. Joining Rick’s friends and family for breakfast, washing dirty clothes, and so on raises the gang’s morale, thereby reducing potential walker attacks. Carrying out these duties exhibits actual benefits. Wake up, attend the morning head count, eat three meals, and do the chores. Like The Escapists proper, every in-game day follows a routine. ![]() They contain all the fun of bringing somebody scissors or a chisel in real life, and The Escapists: The Walking Dead limits your hours as is. I wrapped up most quests by rummaging through everyone’s bedroom drawers, but I disregarded the “kill this zombie” or “go here and bring back this knick-knack” objectives without regret. The Meriwether Correctional Facility, for example, litters its prison yards and parking lots with infected that impede Rick’s missions. Those wares, including medkits and guns, remain vital when journeying outside the confines of your safehouse. While you aren’t forced to accept these errands, retrieving the necessary items provides money, which various traders expect when you intend to purchase their wares. As Rick crafts tools and weapons, bolsters group morale, and settles into his daily routine, nothing will stop him from completing the most repetitive objectives of all: fetch quests.Įvery survivor needs something from Rick in this hellish cataclysm: Lori wants a pillow, Hershel demands chocolate, Michonne requires a family photo. Players command Rick Grimes in each of the survival scenarios, starring iconic locations like Woodbury, Hershel’s farm, and Alexandria. Whatever caused the flesh-eating outbreak is of no concern. Its premise is fun, but I hoped the developer would have been happier to break a few more of The Escapists rules to further leverage the idiosyncrasies of The Walking Dead.As a stand-alone expansion to The Escapists, The Escapists: The Walking Dead utilizes 8-bit aesthetics and role-playing tropes to recount Robert Kirkman’s downfall of civilization. It fails to live up to the originalsīecause of these drawbacks, The Escapists: The Walking Dead sits as a mundane reinvention of excellent game. ![]() But why should I clean my underwear in The Escapists: The Walking Dead? It would be more fun, and narratively consistent, to have to leave my base to hunt animals for food. I understand a need to clean my pants in prison. The worst change is the daily task element. The Walking Dead is shorter, has too many breaks in the action, daily tasks are boring, and the systems of The Escapists don’t always sit well with the new mechanics. However, The Escapists: The Walking Dead is not as good as the original The Escapists. You also have to keep any eye out for security breaches or zombie invaders, or you soon find your plans ruined and the camp overrun by undead. In each location you need to perform daily tasks to keep up the morale of your group and take advantage of your free time to find or items that increase your base’s defense. You live through the most iconic moments of the saga, including the Meriwether County Correctional Facility. In The Escapists: The Walking Dead you play as Rick, the star of the comic and TV show, with the mission of leading a group of survivors through the zombie apocalypse.
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